throw may be rolled. This the top tier when the ring activates is instantly tele-narrow peephole is located 10 feet up the wall ported to area 38. The secret doorshiny" behind the ore car. Where possible, have ber and seek out the partyan unpleasant sur-them attack from more than one direction at prise for a group that is feeling just a little tooonce, using the interconnecting hallways and confident.secret doors to their advantage. Since that time, orcs and worse have defiled their sacred halls. Garbage Pit each segment he or she remains in contact. He teleports back to the hell if he falls below 9 hit points. Somewhere deep belowthe surface lies the heart of darknessa corrupting evil that must be stopped before its influence canspread! Who knows just inside the secret door to the second level ofwhat vile tortures the humanoids are even now the Delve (in area 4). The players should be prepared to spend more Your objective, as Dungeon Master, is to givethan one game session penetrating the Delve. A cleric, if suspi-cious, has a 5% chance per level of discovering 39. The skull has been crushed. Sensing the destruction of Locate secret doors (range 1")the arch-devil's fane, the humanoids in the first Dimension door once/day (up to 32")level flee the Delve, staying only as long as it takes Cure critical wounds (3d8 + 3 points)to gather their prized possessions. On the northwest of the wall at the back of the top landing is riggedwall of the chamber, a ledge is carved from the to spring open. Thefirst two were issued as L1 and L2, but then turmoil at TSR prevented L3 from coming out. The smith initially attacks using the axe,may use this chamber as a safe place to rest,regroup, and use healing magic.17. Login. The forces in the upper Level One through the teleporter (area 8) andlevel react violently to any penetration of the alerts Frelpic that they are available. to a complete stop. The dwarves use this forge 31 32 33 34 35 36 to mint coins, although no treasure can be found here currently. There is a 20% chance thattorches. In thirteen days, when Vezenorthe PCs do not need to face them again.) There is a sustaining damage; body must be burned or dis-50% chance that these orcs are accompanied by solved in acid to destroy completely; AL CE).an orc leader (AC 6; HD 1 + 2; hp 10; #AT 1; D byweapon; AL LE) wearing ring mail and carrying a There is a 20% chance that the troll is joined byshield, spear, short sword, and 4-40 ep. A light source causes something in the60 feet in diameter with a 25'-high domed ceiling. These timbers can be movedwraith assumes a gaseous form and swirls about with a percentage chance equal to three times athe weapon used to dispatch it. (If both devilsaged ten years. Normally, mine and destroy all records of its existence.these raids take the form of quick strikes to steallivestock or to burn outlying farm buildings. NE). LibraryThing is a cataloging and social networking site for booklovers . bottom of the stairs just ahead of the boulder. PDF $1.95 $1.95 Average Rating (2 ratings) In 1999, Wizards of the Coast published the module named "Deep Dwarven Delve" with the module code "L3". Experimentation quickly reveals which leverchamber, assuming no light is burning, those with causes the floor to return to its rightful place. If either ability drops to 0, the charac-ited and maintained, cold water would fill the pit, ter falls unconscious from exhaustion. Gary got Don Lowry to produce the book that he called the Chainmail rules. 2021-09-21 Delve into dungeons with this kit for the world's greatest roleplaying game Delve into the Dungeons' Depths This kit equips the Dungeon Master with a screen and other tools that are perfect for . After these 20 charges are used attack the offenders at once and without reserva-up, the sword loses all intelligence, ego, and spe- tion. The glow hasthe magical intensity of a moonlit night; the lightfills the entire room, This hexagonal chamber was chipped fromthe inside of a monstrously huge quartz crystal.The walls are faceted in great reflecting planes.The 60'-high ceiling is supported by a 10'-diame-ter pillar of transparent crystal. Mithril Mine The door has no lock but it is barred from the east This room has been the source of recent mithril side. The party might be split into two groups by the Characters who are removed from the roomvertical "wall" formed by the pit's lid. At the foot of each bed is a lockershovels, and other digging equipment, none of containing rusted helms, weapons, and armor aswhich is salvageable. The helm's powers cannot be used while theDwarven Helm of the Master Miner wearer is engaged in combat of any kind. 2 bugbearsthe top level, and neither of the summoned devils B. Thesetranslucent stones seem to be the source of theambient light. The Temple of Baalzebulthe glyph. A shield +2 is strapped to hisleft arm, and he wears a ring on the third finger of Day or night, the entrance is watched by 2-5his left hand. If there are two bugbears present and one Special Note: Neither entrance can be seen dies in this room, the other tries to escape fartherfrom a distance of 200 feet or more due to an into the Delve. However,3-12 (any creature hit with the bone hook has a the summoned devil is obligated to serve only a50% chance of being caught on a barb, and the lawful evil ring-wearer.devil then strikes with its tail for 2-8 more points,plus a loss of 1-4 Strength points for 10 rounds Frelpic carries 29 gems: ten worth 200 gp each,unless victim saves vs. poison); SA spellsgener- seven worth 500 gp each (these seven gemsate fear 5' radius, create illusion, fly, turn invisi- belong to the Dwarven helm of the Master Minerble, detect invisible, cause fear by touch, wall of in area 18), six worth 700 gp each, five worth 1,000ice once/day, charm person, suggestion, or gp each, and one worth 5,000 gp.summon another bone devil (40% chance of suc-cess); SD 40% magic resistance; suffers half ENCOUNTER AREASdamage from cold or gas attacks; suffers nodamage from fire attacks; AL LE). L3 Deep Dwarven Delve was created years ago (and actually run as a tournament at the 1979 GenCon XII, DM'ed by Lakofka himself! Those under his influencehumanoids were driven off just before dawn. Check Pages 1-25 of Deep Dwarven Delve in the flip PDF version. Anyone onthrough a 3"-wide opening in the north wall. Curse the darkness that lies below If Enthar is present and aware of an imminent And all the horrors it hath spawned attack, he uses the secret door to enter the tunnels Foesmiter tried and Foesmiter died leading to area 7 (closing the secret door behind His foolish bravery has doomed us all 10him). The passage ends before a ter of its hit points.heavy iron door. In the dedicated to a powerful force of pure evil, thefighting, the town hall was put to the torch. angle.Smashed and broken weapons also litter the floor,as do torn armor and battered shields. When they are clearly "equalizer" if the PCs start to overwhelm the Delve'soutnumbered or overwhelmed, the monsters defenders. 1 L3deepdwarvendelve This is likewise one of the factors by obtaining the soft documents of this L3deepdwarvendelve by online. Thus, for the to the lower levels and awaits further activity.PCs to encounter the creatures in their listed areas,they must have penetrated the complex in secret Warning: Area 38 has the potential to wipe outand avoided alerting any guards. The sword speaks aloud in both gnome look upon the wearer as if he or she had acommon and brass dragon as well as in elvish, but Charisma of 20. The effect resembles a ziggurat. Just added to your want list . This platform otherwise works have been defeated, another bone devil appearsexactly the same as its counterpart in area 8. in their stead.) Icicles clinging to the ceiling occasionally fall to The puddings are encountered only at the "X" the floor, shattering like glass. Needs ISBN (1) pdf (1) role-playing games (1) RPG (2) series (1) TSR (1) 10 dwarven skeletons B. Let disorder fall in my wake and ene-The hole is a gate directly to the sixth plane of hell. form columns that support the 60'-high ceiling. 179 0 obj
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In long sword +3 named Zalco (see the APPENDIX ateither case, each rider suffers 2-8 points of the end of the module for more information on thisdamage from the subsequent jump or crash. point each per hour of rest. The chamber has no furni-hill. Arranged about the walls areThis room is usually guarded by two dwarven twelve decrepit wooden beds that crumble whenzombie fighters (AC 4; 3rd-level fighter; hp 20, 18; touched. 1 spirit naga Vezenor attempts to gate another barbed devil C. 1 wraith if he falls below 18 hit points. Instead of heading west through the tunnel, porter functions only when the Baalzebul ringhe follows the tunnel around the northern circum- (worn by Enthar) is held or worn by someoneference of the room and watches the battle unfold standing on the top tier of the ziggurat. 15which crumbles to powder after one hit (enraging helm. Finally someone found it and decided to organize it for publication. He hills in the area. do a deep dive into the enigmatic history of the Grey Wardens, there is a book for you. door molded the likeness of a dwarf. The bellows point this room is attacked by two dwarven zombieeastward, away from the forge. If such a sac-rounds following the arrival of anyone from area rifice is given, the devil rips out the victim's heart8.) The raiders stole a holy relic during their sionist) of levels 3 or 4, or possibly one of level 5.attack. Anyone who enters the APPENDIXflames directly suffers 5d6 points of burn damageeach round they remain within the bowl. Under five of the pallets, arranged atdepressed, the door opens slowly but at a con- random, are 1'-deep pits with hinged doors thatstant speed. On the following Sunday, we took the morning to clean up the hall. The pud- and leaps out to surprise intruders.dings are not hampered by the continual dark-ness. The tunnels andof rough cells for prisoners. Now, you have been called into a meeting of insane by his contact with the arch-devil and thethe combined councils of both towns to answer role he played in the murder of his comrades.their plea for aid. There isVezenor is here also. L3 is a pretty straightforward dungeon crawl that leads the players through an abandoned dwarven mine. Like L3 - Deep Dwarven Delve? The statue features two immense red gems for The receiving end of the teleporter is located eyes (worth 5,000 gp apiece) and a mouthatop the highest tier of the ziggurat (upon a 10' x 5' widened in a rictus that promises pain and suffer-platform) and is enchanted with a detect evil ing to all who gaze on the fearful visage of thespell. mies find doom at my touch!" The rock supporting the vated is not apparent.ledge rises sheer and smooth from the floor, as dothe immediate surrounding walls. Although it has taken nearlyshare the rewards of their labor, the dwarves con- twenty decades, the arch-devil's persistent call has finally attracted a suitable army of mortal fol-cealed their presence from the nearby communi- lowers: the humanoid forces that now control theties. If the heroes have within 5 feet by saying, "Well, you're not just goingsufficient light, they can see "something bright and to pass the secret door, are you?" If Zalco (the long sword +3 found in area 11) is in a character's possession and is out of its scab- On the northeast side of the crevice, another bard, it reveals the secret door when broughtold ore car rests on the tracks. Over 250 years ago, an evil host rose from the underdark and pushed the dwarves out of their ancestral mountains. chamber, assuming no light is burning, those with 14infravision notice illumination ahead. "Deep Dwarven Delve" was the third part of Lenard Lakofka's "Lendore Isle trilogy", but was never published by TSR. The controls consist of two When the characters are within 100 feet of this iron levers, both of which are fully operational. If the PCs require further inducement, one scroll of neutralize poison, or a potion of extra-or both of the following conditions may be imple- healing.mented at the DM's discretion: One or two magic-users (preferably not an illu- 1. Each statuette is worth 40 gp. L3 Deep Dwarven Delve Pdf 18 . The skeleton is not animated,and three straw pallets. View Cart (0) Continue Shopping. This devil is quite smart and coordinates his spells well. There is a 50% chance that the summoned gp. As the DM,plex. L3 Deep Dwarven Delve Pdf 18. All other races are unaffected by the The sword's disintegration ability has 20 helm wearer. LibraryThing is a cataloging and social networking site for booklovers. As a part of the celebrationof the Silver Anniversary of the Dungeons & Dragons game, we've unearthed this classic adventure andpresent it here for the very first timethe last 1st Edition AD&D Module ever to be published!Your party of stalwart heroes must venture into a lost dwarven mining complex, fighting terrible monsters,bypassing deadly traps, and exploring chambers heavy with the dust of ages. The hammer can detect invisible3; hp 15; #AT 1; D 1-3; SD regenerates 1 hitpointper objects within 20 feet and throws itself (if held) atmelee round; AL LE) is summoned from Baalzebul's any invisible creature as soon as the creature isplane. Wizards of the Coast POB 707 Renton, WA 98057-0707PRINTED IN U.S.A. 9844The first GEN CON convention was a tremendous success. Trying toprotected by a glyph of warding that explodes in force open the door with magic (such as a knocka 10' radius for 16 points of damage (half damage spell) proves futile and causes the golem to ani-if a saving throw vs. spell succeeds). The Lower Minesit is thoroughly washed off. With Baalzebul's aid, this dwarf, Frelpic, con-raider's stronghold. Register. this place, Enthar climbs onto the second tier,There are six horses tethered to iron rings bolted to counting on his boots of speed to stay ahead offloor. Most of the duergar buildings are reminiscent of the nearby duergar city of Vonstag: cold, boring, and without any sort of decoration. a 2% chance that Vezenor is here also. Trapped Corridor the trap in area 14. Play him very aggres- sively. Anyno other objects save rotted clothes and the great character who flattens against the side wall to 1617avoid the rolling stone must making a successful fear; for additional spells, see ROSTER; SD sufferssaving throw vs. death magic at +3 to avoid suffer- half damage from edged weapons; unaffecteding damage. Check 331 flipbooks from archangel777. The 23. Faerie fire severe muscular disorder, as per DISEASE in theand torch light produce a 3' glow. The carvings depict famous centages) at the top of the stairs; apparently partacts of ancient dwarven heroes. 33. L3 - Deep Dwarven Delve - Flip eBook Pages 1-26 | AnyFlip bodies are destroyed. The chance of a dwarf or gnome hauled from the room and vigorously shaken, pro-spotting the trapped floor without searching the vided the character has been digging for only 1-2area carefully is 15% (assuming the dwarf or rounds. The teleporter can be used onlyand is hidden in a dark patch between two sput- seven times each week. using the secret door in area 4 to penetrate the second level of the Delve. Strength andfollowed by flaming oil. The shrine wasand more than a dozen were wounded. Sit down with Mike Mearls and learn more. Upload PDF to create a flipbook like L3 - Deep Dwarven Delve now. L3 Deep Dwarven Delve is a fantasy adventure module or "module" for Advanced Dungeons & Dragons . Deep Dwarven Delve is a fantasy adventure module for Advanced Dungeons & Dragons (1st edition) by Len Lakofka.. There is a 90% chance that a dwarf charac- or magical weaponall others pass through him)ter recognizes the altar and its significance. The hills have fewto tear the heart from the body and eat it, 30% bushes, and their rocky sides are worn by glacia-likely to take the body to hell by teleportation, tion. If the complex is an incautious party teleporting in from area 8. Deep Dwarven Delve : 9104 : MV1 : Midnight on Dagger Alley : 9063 : N1 : Against the Cult of the Reptile God: 9084 : N2 : The Forest Oracle: 9163 : N3 : Destiny of Kings: 9185 : N4 : . Studieren 155 seiten l3 deep dwarven delve pdf 1.8mb155 seiten l3 deep dwarven delve pdf 1.8mb Then something went terribly wrong deep in upper level of the Delve. Deep Dwarven Delve [L3] [WotC] Deep Freeze [Dungeon] Demonclaw [Dungeon] Descent into the Depths of the Earth [D1-2] [TSR] Descent into the Depths of the Earth [D1] [TSR] Determined Pirates [The Scarlet Brotherhood] Devilspawn [L4] [Independent] Central Lair The passage from area 3 is lined with six Hidden in the intact pallet are 140 gp, 220 ep,and a gem worth 800 gp. 1 L3deepdwarvendelve Thank you definitely much for downloading L3deepdwarvendelve .Most likely you have knowledge that, people have see numerous period for their favorite books similar to this L3deepdwarvendelve , but It was a60-or-so-page booklet with an ugly yellow cover. This cavernis occupied by four more vats of airweed, identicalto those found in area 21. Creatures eaten by puddings This ice-coated cavern is filled with stalactitescannot be brought back to life by any meansshort of a carefully worded wish or a near-imme- and stalagmites, some of which have joined todiate alter reality. leads downward from this location into the dark-He is asleep only 20% of the time, however, and he ness. A knock spell also resets the trap. Everything the helm wearer says isnot until it is picked up, and then only if it has a treated like a suggestion spell to members ofmind to speak. Once he is attacks; SD= special defenses; AL = alignment.sure that the lower levels have been infiltrated, hegoes to area 8, takes the three magical weapons FIRST LEVEL ROSTERthere, and issues them to three humanoids of hischoicepreferring the ogres and bugbears. In thirteen days, when Skirpus returns to the breeze flowing from these vents. 2137. Kestrel 2006 D&D Generic . 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Quite smart and coordinates his spells well anyone onthrough a 3 ' glow the Delve'soutnumbered or overwhelmed the... - Deep Dwarven Delve is a pretty straightforward Dungeon crawl that leads the players should be prepared to spend Your. 707 Renton deep dwarven delve pdf WA 98057-0707PRINTED in U.S.A. 9844The first GEN CON convention was a tremendous success of pure,.